D2: Renegades

Engagement Funnel & IP Pairing

ROLEDesign Lead
TEAMDirectly Led: 2 UX Designers, 3 Technical UX Designers, 2 Visual Designers, 2 UI engineers, a producer
TIMEFRAMEQ2 2025 – Q4 2025
PLATFORMPC, PlayStation, Xbox
CONSTRAINTSProduct had to elegantly bridge the Destiny 2 and Star Wars universes
SCOPEUX Specs, team schedule and delivery, UX & Visual design/UIUX direction, Motion design direction,
OUTCOME15% engagement boost vs prior major release. 10% improved critical reception over prior release.

I had the privilege of leading an exceptional group through the development and launch of D2 Renegades. Our work covered all things Lawless frontier landing page and funneling a.k.a “The Holomap”, Syndicate progressions, UI destination maps, and more. A number of proposals my team wrote would go on to be implemented by other teams

(click to view) All UI and implementation done my members of my team.
  • Anna Parmentier UX Design
  • Ashly Kling UI Engineering
  • Basil Elhindi UI Engineering
  • David Castillo Visual Design
  • Graeme Goodman UX Design
  • Jess Meyers Visual Design
  • Mckenna Morrison Visual Design
  • Neon O’dea UITD
  • Nix Kinney (Production)
  • Tyler Zwiers UITD
  • Zoe Sorska UITD