D2: Forsaken
Store page & Branding
| ROLE | Senior Visual Designer |
| TEAM | Feature Lead, Senior Visual Designer, Technical UX Designer |
| TIMEFRAME | 2018-2019 |
| PLATFORM | PC, PlayStation, Xbox |
| CONSTRAINTS | Must provide users a novel means to acquire items on a rotation calendar |
| SCOPE | Single screen, very quick to produce, leveraging existing patterns |
| OUTCOME | Unknown |
Temporal Surge
I handled the visual design for the Temporal Surge, creating it as a visual evolution of the Prismatic Matrix interface.
I designed the look and feel of the storefront, as well as the access button embedded within the main Eververse store UI, before passing the designs off to an engineer for implementation. For the initial rollout, my mockups focused on emote offerings, establishing a framework that could accommodate other cosmetic types later.

